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 Some errors in GS. Kamael Male was not able to enter game.

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Fromka




Number of posts : 1
Registration date : 2007-08-08

Some errors in GS. Kamael Male was not able to enter game. Empty
PostSubject: Some errors in GS. Kamael Male was not able to enter game.   Some errors in GS. Kamael Male was not able to enter game. Icon_minitimeFri 10 Aug - 23:36

I found some errors in ClassID file. This error makes Kamael Male not able to start game after Char Creation. I don't know if this error was corrected before... so I'm publishing a corrected file:

P.S. Sorry ... have no time to make a patch...
\java\net\sf\l2j\gameserver\model\base\ClassID.java

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.model.base;



/**
* This class defines all classes (ex : human fighter, darkFighter...) that a player can chose.<BR><BR>
*
* Data :<BR><BR>
* <li>id : The Identifier of the class</li>
* <li>isMage : True if the class is a mage class</li>
* <li>race : The race of this class</li>
* <li>parent : The parent ClassId or null if this class is the root</li><BR><BR>
*
* @version $Revision: 1.4.4.4 $ $Date: 2005/03/27 15:29:33 $
*
*/
public enum ClassId
{
fighter (0x00, false, Race.human, null),

warrior (0x01, false, Race.human, fighter),
gladiator (0x02, false, Race.human, warrior),
warlord (0x03, false, Race.human, warrior),
knight (0x04, false, Race.human, fighter),
paladin (0x05, false, Race.human, knight),
darkAvenger (0x06, false, Race.human, knight),
rogue (0x07, false, Race.human, fighter),
treasureHunter (0x08, false, Race.human, rogue),
hawkeye (0x09, false, Race.human, rogue),

mage (0x0a, true, Race.human, null),
wizard (0x0b, true, Race.human, mage),
sorceror (0x0c, true, Race.human, wizard),
necromancer (0x0d, true, Race.human, wizard),
warlock (0x0e, true, Race.human, wizard),
cleric (0x0f, true, Race.human, mage),
bishop (0x10, true, Race.human, cleric),
prophet (0x11, true, Race.human, cleric),

elvenFighter (0x12, false, Race.elf, null),
elvenKnight (0x13, false, Race.elf, elvenFighter),
templeKnight (0x14, false, Race.elf, elvenKnight),
swordSinger (0x15, false, Race.elf, elvenKnight),
elvenScout (0x16, false, Race.elf, elvenFighter),
plainsWalker (0x17, false, Race.elf, elvenScout),
silverRanger (0x18, false, Race.elf, elvenScout),

elvenMage (0x19, true, Race.elf, null),
elvenWizard (0x1a, true, Race.elf, elvenMage),
spellsinger (0x1b, true, Race.elf, elvenWizard),
elementalSummoner (0x1c, true, Race.elf, elvenWizard),
oracle (0x1d, true, Race.elf, elvenMage),
elder (0x1e, true, Race.elf, oracle),

darkFighter (0x1f, false, Race.darkelf, null),
palusKnight (0x20, false, Race.darkelf, darkFighter),
shillienKnight (0x21, false, Race.darkelf, palusKnight),
bladedancer (0x22, false, Race.darkelf, palusKnight),
assassin (0x23, false, Race.darkelf, darkFighter),
abyssWalker (0x24, false, Race.darkelf, assassin),
phantomRanger (0x25, false, Race.darkelf, assassin),

darkMage (0x26, true, Race.darkelf, null),
darkWizard (0x27, true, Race.darkelf, darkMage),
spellhowler (0x28, true, Race.darkelf, darkWizard),
phantomSummoner (0x29, true, Race.darkelf, darkWizard),
shillienOracle (0x2a, true, Race.darkelf, darkMage),
shillienElder (0x2b, true, Race.darkelf, shillienOracle),

orcFighter (0x2c, false, Race.orc, null),
orcRaider (0x2d, false, Race.orc, orcFighter),
destroyer (0x2e, false, Race.orc, orcRaider),
orcMonk (0x2f, false, Race.orc, orcFighter),
tyrant (0x30, false, Race.orc, orcMonk),

orcMage (0x31, true, Race.orc, null),
orcShaman (0x32, true, Race.orc, orcMage),
overlord (0x33, true, Race.orc, orcShaman),
warcryer (0x34, true, Race.orc, orcShaman),

dwarvenFighter (0x35, false, Race.dwarf, null),
scavenger (0x36, false, Race.dwarf, dwarvenFighter),
bountyHunter (0x37, false, Race.dwarf, scavenger),
artisan (0x38, false, Race.dwarf, dwarvenFighter),
warsmith (0x39, false, Race.dwarf, artisan),

/*
* Dummy Entries (id's already in decimal format)
* btw FU NCSoft for the amount of work you put me
* through to do this!!
* <START>
*/
dummyEntry1 (58, false, null, null),
dummyEntry2 (59, false, null, null),
dummyEntry3 (60, false, null, null),
dummyEntry4 (61, false, null, null),
dummyEntry5 (62, false, null, null),
dummyEntry6 (63, false, null, null),
dummyEntry7 (64, false, null, null),
dummyEntry8 (65, false, null, null),
dummyEntry9 (66, false, null, null),
dummyEntry10 (67, false, null, null),
dummyEntry11 (68, false, null, null),
dummyEntry12 (69, false, null, null),
dummyEntry13 (70, false, null, null),
dummyEntry14 (71, false, null, null),
dummyEntry15 (72, false, null, null),
dummyEntry16 (73, false, null, null),
dummyEntry17 (74, false, null, null),
dummyEntry18 (75, false, null, null),
dummyEntry19 (76, false, null, null),
dummyEntry20 (77, false, null, null),
dummyEntry21 (78, false, null, null),
dummyEntry22 (79, false, null, null),
dummyEntry23 (80, false, null, null),
dummyEntry24 (81, false, null, null),
dummyEntry25 (82, false, null, null),
dummyEntry26 (83, false, null, null),
dummyEntry27 (84, false, null, null),
dummyEntry28 (85, false, null, null),
dummyEntry29 (86, false, null, null),
dummyEntry30 (87, false, null, null),
/*
* <END>
* Of Dummy entries
*/

/*
* Now the bad boys! new class ids Smile) (3rd classes)
*/
duelist (0x58, false, Race.human, gladiator),
dreadnought (0x59, false, Race.human, warlord),
phoenixKnight (0x5a, false, Race.human, paladin),
hellKnight (0x5b, false, Race.human, darkAvenger),
sagittarius (0x5c, false, Race.human, hawkeye),
adventurer (0x5d, false, Race.human, treasureHunter),
archmage (0x5e, true, Race.human, sorceror),
soultaker (0x5f, true, Race.human, necromancer),
arcanaLord (0x60, true, Race.human, warlock),
cardinal (0x61, true, Race.human, bishop),
hierophant (0x62, true, Race.human, prophet),

evaTemplar (0x63, false, Race.elf, templeKnight),
swordMuse (0x64, false, Race.elf, swordSinger),
windRider (0x65, false, Race.elf, plainsWalker),
moonlightSentinel (0x66, false, Race.elf, silverRanger),
mysticMuse (0x67, true, Race.elf, spellsinger),
elementalMaster (0x68, true, Race.elf, elementalSummoner),
evaSaint (0x69, true, Race.elf, elder),

shillienTemplar (0x6a, false, Race.darkelf, shillienKnight),
spectralDancer (0x6b, false, Race.darkelf, bladedancer),
ghostHunter (0x6c, false, Race.darkelf, abyssWalker),
ghostSentinel (0x6d, false, Race.darkelf, phantomRanger),
stormScreamer (0x6e, true, Race.darkelf, spellhowler),
spectralMaster (0x6f, true, Race.darkelf, phantomSummoner),
shillienSaint (0x70, true, Race.darkelf, shillienElder),

titan (0x71, false, Race.orc, destroyer),
grandKhauatari (0x72, false, Race.orc, tyrant),
dominator (0x73, true, Race.orc, overlord),
doomcryer (0x74, true, Race.orc, warcryer),

fortuneSeeker (0x75, false, Race.dwarf, bountyHunter),
maestro (0x76, false, Race.dwarf, warsmith),

dummyEntry31 (119, false, null, null),
dummyEntry32 (120, false, null, null),
dummyEntry33 (121, false, null, null),
dummyEntry34 (122, false, null, null),


maleSoldier (0x7B, false, Race.kamael, null),
femaleSoldier (0x7C, false, Race.kamael, null),
trooper (0x7D, false, Race.kamael, maleSoldier),
warder (0x7E, false, Race.kamael, femaleSoldier),
berserker (0x7F, false, Race.kamael, trooper),
maleSoulbreaker (0x80, false, Race.kamael, trooper),
femaleSoulbreaker (0x81, false, Race.kamael, null, warder),
arbalester (0x82, false, Race.kamael, warder),
inspector (0x83, false, Race.kamael, trooper, warder),
doombringer (0x84, false, Race.kamael, berserker),
maleSoulhound (0x85, false, Race.kamael, maleSoulbreaker),
femaleSoulhound (0x86, false, Race.kamael, femaleSoulbreaker),
trickster (0x87, false, Race.kamael, arbalester),
judicator (0x88, false, Race.kamael, inspector);


/** The Identifier of the Class */
private final int _id;

/** True if the class is a mage class */
private final boolean _isMage;

/** The Race object of the class */
private final Race _race;

/** The parent ClassId or null if this class is a root */
private final ClassId _parent;

/** */
private final ClassId _parentFemale;

/**
* Constructor of ClassId.<BR><BR>
*/
private ClassId(int id, boolean isMage, Race race, ClassId parent)
{
_id = id;
_isMage = isMage;
_race = race;
_parent = parent;
_parentFemale = null;
}

private ClassId(int id, boolean isMage, Race race, ClassId parent, ClassId parentFemale)
{
_id = id;
_isMage = isMage;
_race = race;
_parent = parent;
_parentFemale = parentFemale;
}


/**
* Return the Identifier of the Class.<BR><BR>
*/
public final int getId()
{
return _id;
}

/**
* Return True if the class is a mage class.<BR><BR>
*/
public final boolean isMage()
{
return _isMage;
}

/**
* Return the Race object of the class.<BR><BR>
*/
public final Race getRace()
{
return _race;
}

/**
* Return True if this Class is a child of the selected ClassId.<BR><BR>
*
* @param cid The parent ClassId to check
*
*/
public final boolean childOf(ClassId cid)
{
if (_parent == null && _parentFemale == null)
return false;

if (_parentFemale != null && _parentFemale == cid)
return true;

if (_parent != null && _parent == cid)
return true;

return _parent.childOf(cid);
}

/**
* Return True if this Class is equal to the selected ClassId or a child of the selected ClassId.<BR><BR>
*
* @param cid The parent ClassId to check
*
*/
public final boolean equalsOrChildOf(ClassId cid)
{
return this == cid || childOf(cid);
}


/**
* Return the child level of this Class (0=root, 1=child leve 1...).<BR><BR>
*
* @param cid The parent ClassId to check
*
*/
public final int level()
{
if (_parent == null)
return 0;

return 1 + _parent.level();
}

/**
* Return its parent ClassId<BR><BR>
*
*/
public final ClassId getParent()
{
return _parent;
}

/**
* Return its parent ClassId<BR><BR>
*
*/
public final ClassId getParent(boolean female)
{
if (female)
return _parentFemale;
else
return _parent;
}
}
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ev1L
Admin
ev1L


Number of posts : 91
Age : 34
Localisation : Moldova
Registration date : 2007-08-13

Some errors in GS. Kamael Male was not able to enter game. Empty
PostSubject: Re: Some errors in GS. Kamael Male was not able to enter game.   Some errors in GS. Kamael Male was not able to enter game. Icon_minitimeWed 15 Aug - 23:41

this script is strange, search in internet default and compare it scratch
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http://www.cyberlife.md
Rouxlas
n00b
n00b
Rouxlas


Number of posts : 10
Age : 36
Localisation : Greece
Registration date : 2007-08-20

Some errors in GS. Kamael Male was not able to enter game. Empty
PostSubject: Re: Some errors in GS. Kamael Male was not able to enter game.   Some errors in GS. Kamael Male was not able to enter game. Icon_minitimeTue 21 Aug - 18:06

Take the fix Arrow Download
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http://l2dark.freehostia.com
Sponsored content





Some errors in GS. Kamael Male was not able to enter game. Empty
PostSubject: Re: Some errors in GS. Kamael Male was not able to enter game.   Some errors in GS. Kamael Male was not able to enter game. Icon_minitime

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Some errors in GS. Kamael Male was not able to enter game.
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